Senin, 19 Maret 2012

Aaron Crane: Paintings Come Alive Review By Ruff Bismonte

f you are tired of the same old hidden object game play that is always being integrated into adventure gaming and would just like to, for once, play a pure adventure game, Aaron Crane: Paintings Come Alive may probably be the game that you are waiting for. This game is adventure on the purest level as there is absolutely no hidden object scene on sight. But how does it fare against hidden object adventure hybrid games? Well, let us see and find out.
The game's story is simple and not very unique. You just need to help Aaron Crane find his missing father. But that is not all. His father also makes these eerie paintings that are supposedly images from his subconscious mind. And that, my friend, sets up the scenes and puzzles you have to go through to progress the storyline. I did say that the story is not very unique mainly because it kind of lacks creativity in it. However, depending on your taste, the story may be enough to introduce to you the adventure game play.
Unlike hidden object adventure games, Aaron Crane: Paintings Come Alive has no maps or journals to track down your progress through the game. There are no hidden object scenes that takes your mind off the main storyline. There are even no actors that do voice overs or even text that tells you what to do on screen. To many people, this seems to be a failure of a game. Well, I kind of agree, but I also see this as a challenge, and frankly, what a challenge the game really is to complete.
I think that the game is designed to keep you stuck figuring out what to do from the first time that you are thrown into a scene. What you have to do is to carefully examine each area and acquire inventory items that can help you solve puzzles or give you a means to progress further into the game. You get to go back and forth on some areas too, but not too much as most adventure games. Graphics are really clear and crisp though, so that is one consolation there.